Archive for the ‘SpaceCoord 2’ Category

* 0.2 alpha – build 20130615

Posted on June 16th, 2013 by Alex. Filed under SpaceCoord 2.

SpaceCoord2LevelDisplayFinally I managed to integrate an interactive tutorial into the game. I also added the option to choose a difficulty level for the professional combat pilots out there. Try it out!

What else is new in this version?

  • added German translation
  • improved controls
  • several bug fixes



Get it on Google Play



* spacecoord 2 tutorial

Posted on April 22nd, 2013 by Alex. Filed under SpaceCoord 2.


SpaceCoord2 Main Menu
The first thing that greats you, is the main menu:

  • New – Start a new game. If you played a game before, but have not finished yet. The new game will overwrite the state of the old game.
  • Continue – Continue with a previous game. If you finished the previous one, this button is grayed out.
  • Upgrade – Here you can upgrade your ship with new weapons and features. However it is not yet fully tested and will be added in a release later.
  • Options – Change the volume of the music and sound effects
    • Credits – The game would not have been the one that it is now without the help of numerous people willing to share their work under a license that allows the use. If you want to know, where the graphics, fonts, music and sound effects are coming from, click here.
  • Exit – Save the current state of the game (if one is currently going on) and exit.

Game Layout

SpaceCoord2 Scene1
This image shows a scene in the game. On the left is the panel which allows you to enter another scene offering a different functionality each:

  • FTLFaster Than Light: In this scene, you can jump almost instantly to another sector in the galaxy. The farther away the sector from your current one, the more energy it costs. The energy display shows the energy that is left, after the jump was executed. Once the jump drive is engaged, it requires a huge amount of energy and cannot be interrupted. But you can leave the scene at any point in time.
  • SUB – Sublight Scene (shown in the image above). Whenever you are roaming around in the sector, you use the sublight engines. They are not as efficient as the jump drive compared to the distance, but they allow a precise navigation. Weapons can only be fired while the ship is traveling below the speed of light. With the left control, you control the ship (“MOVE”). Be aware of obstacles and planets damaging or even destroying your ship.

    With the right control you can fire your energy weapons and lasers. They require energy and as long as your reserves are filled, you can fire lasers. They are not as powerful as the torpedoes (see below). Hold the red marked button in the direction in which you want to fire. It takes a moment to charge the laser banks and to reload them.

  • SpaceCoord2 Torpedo SceneTOR – This is your torpedo room. Torpedoes are very powerful, but slow weapons. However your stock is limited, so take care in aiming by moving the red bar in the radar circle towards the direction of the enemy. The selection field allows you to select an appropriate torpedo which differ in its capabilities. However this will be implemented later.
  • SHD – Your ship is equipped with the latest shielding technology preventing any other object or energy penetrating the hull and armor. Shields require energy and can be recharge by using the ship’s resources. A light blue circle around any object shows the state an strength of the shield. If it is depleted and inflicted damage is compensated by the armor. If the armor is lost, your ship explodes and the galaxy is taken over by the evil enemies.


On top of the screen are displayed the time that is left to clear the galaxy, the energy level (TIME, ENERGY on the right), the state of the shields and armor (SHD and AMR on the left). The game is won, if all hostile ships have been eliminated. Or it is lost, if your ship exploded or you ran out of time or energy.

SpaceCoord2 Little IndicatorSpace is vast. Fortunately your ship is equipped with a short range scanner localizing objects that are within the sector, but are far to see. Watch out for the little round indicators which are conveniently integrated at the boundary of the Sublight Scene (“SUB”) by your ship’s computer.


Warning, the following text may contain spoilers. To reveal it, mark the black gap below with your mouse.

Beware of planets. A crash landing on a planet destroys your ship immediately.

There are several objects that will harm you and your crew. But help is still available, but hidden in the galaxy. At space stations you can refuel your energy reserves and do some maintenance to repair your armor. However you have to park your ship not so far away from it to use the services of the space stations.


Get it on Google Play


* initial release (version: 0.1 alpha, build 20130421)

Posted on April 22nd, 2013 by Alex. Filed under SpaceCoord 2.

SpaceCoord2 Icon


The formerly peaceful galaxy has been taken over by evil enemies. Only one ship stands still in their path and fights back. But the time and resources are running short and every action needs to be planned ahead. Can you free the worlds and bring back the peace?

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I uploaded the initial release of SpaceCoord 2 to Google Play. It is a reimplementation of classic game that I used to play in my childhood. Please note that this version is an early alpha and maybe full of bugs. Hence I would appreciate, if you report any trouble or bugs. Also suggestions and feature requests are most welcome. Over the coming days/months/years, I am going to add features and squash the bugs, so stay tuned!

Credits and Licenses

The following sound files used in this game, are from and licensed under the CC-Attribution License:

The following sound files are royalty free and downloaded from Teknoaxe:

The following font files used in this game, are from and licensed under the CC-Attribution Share Alike License:


Get it on Google Play


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